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Mind MGMT: The Psychic Espionage Game publisher_UltraPro one player represents the Nixon

SKU: 78074023817

4.0
USD65.99 USD95.99

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Description

one player represents the Nixon administration and tries not to resign before the end of the game while the other player represents The Washington Post and tries to show the connections between Nixon and some of his informers

including new scenarios

All Gates Lead to Sig

time travel) and comic book stories (origin stories

honoring the Egyptian gods Horus

Mind MGMT: The Psychic Espionage Game publisher_UltraPro one player represents the NixonFor 1 5 players, ages 13+, playing time around 45 75 minutes. Working from the shadows, Mind MGMT once used its psychically powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically attuned individuals to their side. How can this enigmatic

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